4.0/10 Mediocre

| By artificial-intelligence |
First of all, I’ll admit… I’m not much into Rogue/Dungeon Crawler Games. I do like to play Sword of Fargoal which is a light version of the genre, but it’s fun nonetheless. So when I saw the graphic of Lost Labyrinth, I thought; Why not? I’ll give it a try.
Right now, there is properly a hardcore Rogue/Dungeon Crawler fan or two, cursing at me and screaming that Rogue/Dungeon Crawler Games are not about Graphic. Partly true, if you like to use your imagination to turn numbers and letters into living things, then it’s okay.
Anyway, Lost Labyrinth comes in various Linux package format, also a .deb for Ubuntu/Debian. To my surprise none of the Linux packages are build to support 64-bit. But hey, I will just grab the source code to build it from the ground and up! Isn’t that all Open Source is about? I was wrong… The source codes was in a format I have never seen before, without any explanation and config files.
Then I read on Lost Labyrinth Forum, to compile Lost Labyrinth you need to grab the SVN of Lost Labyrinth and use Purebasic to compile the game. Last I checked Purebasic are not an Open Source Application and you have to buy it. What’s up with that? Making an Open Source Game, but to compile it you need a Close Source application. That doesn’t make sense?!?
Well, I manage to install Lost Labyrinth on my 64-bit rig. I’ll write a guide about without using Purebasic and Lost Labyrinth will running as a 32-bit game on your 64-bit system. A pity…
First thing I noticed with Lost Labyrinth was the very irritating music. As Simon Cowel would have said; “Absolutely annoying!”. Very pitching at best and it sound like it was recorded with a tape recorder. The sound effect are not much better either.
The graphic seems nice at first, but very familiar. Then it stroke me, I have seen it before in a couple of other games and fantasy sites. From what I can read Lost Labyrinth got permission from David Gervais and Patrik Broberg. But that doesn’t explain graphic parts from my all favourite DOS game “Fantasy General” and the background that passing by. Also there is no credit given to who made the music (may be on purpose).
Aside for those things, the game itself seems nice enough. You have a lot of options to build your character, from archer to evil warlock type or making a mix if you wish. Also you can give your character some dis-advantages to gain some more points to buy some nice abilities.
You will meet many foes, treasures and traps as you process through the Lost Labyrinth. The differences between Lost Labyrinth and other games in the genre, is there’s no experience system. You get experience when you reach a new level.
As you proceed through the labyrinth you’ll undoubtedly come across weapons, armour and other useful stuff. If you are lucky you get the chance to buy and sell your stuff at a merchant.
The hardest part of Lost Labyrinth are not the monsters, the traps or equipments, but keeping your character alive with food and water. I know it makes the game more realistic, but come on! Your character have bigger chance of starvation than be chopped to pieces by a hordes of skeletons. That ruined some of the joy of the game.
Good Character Building System
Random Levels Generator
Hotseat (1-4)
Lousy Sound & Music
Food & Water System
“Borrowed” Graphic
No 64-bit Support, only if you learn and pay for Purebasic
| FILE: | LINKS: | USERS SCORE: |
| Size: 5.0 MB Singleplayer: Yes Multiplayer: Yes Network Play: No Ubuntu Native: No File Extension: .deb Licence/Price: Free |
Homepage: Link Install FAQ: None |
Move your cursor over the stars to vote |
Please, help us to keep this free project updated and alive. THANKYOU!
First of all, I’ll admit… I’m not much into Rogue/Dungeon Crawler Games. I do like to play Sword of Fargoal which is a light version of the genre, but it’s fun nonetheless. So when I saw the graphic of Lost Labyrinth, I thought; Why not? I’ll give it a try.
Right now, there is properly a hardcore Rogue/Dungeon Crawler fan or two, cursing at me and screaming that Rogue/Dungeon Crawler Games are not about Graphic. Partly true, if you like to use your imagination to turn numbers and letters into living things, then it’s okay.
Anyway, Lost Labyrinth comes in various Linux package format, also a .deb for Ubuntu/Debian. To my surprise none of the Linux packages are build to support 64-bit. But hey, I will just grab the source code to build it from the ground and up! Isn’t that all Open Source is about? I was wrong… The source codes was in a format I have never seen before, without any explanation and config files.
Then I read on Lost Labyrinth Forum, to compile Lost Labyrinth you need to grab the SVN of Lost Labyrinth and use Purebasic to compile the game. Last I checked Purebasic are not an Open Source Application and you have to buy it. What’s up with that? Making an Open Source Game, but to compile it you need a Close Source application. That doesn’t make sense?!?
Well, I manage to install Lost Labyrinth on my 64-bit rig. I’ll write a guide about without using Purebasic and Lost Labyrinth will running as a 32-bit game on your 64-bit system. A pity…
First thing I noticed with Lost Labyrinth was the very irritating music. As Simon Cowel would have said; “Absolutely annoying!”. Very pitching at best and it sound like it was recorded with a tape recorder. The sound effect are not much better either.
The graphic seems nice at first, but very familiar. Then it stroke me, I have seen it before in a couple of other games and fantasy sites. From what I can read Lost Labyrinth got permission from David Gervais and Patrik Broberg. But that doesn’t explain graphic parts from my all favourite DOS game “Fantasy General” and the background that passing by. Also there is no credit given to who made the music (may be on purpose).
Aside for those things, the game itself seems nice enough. You have a lot of options to build your character, from archer to evil warlock type or making a mix if you wish. Also you can give your character some dis-advantages to gain some more points to buy some nice abilities.
You will meet many foes, treasures and traps as you process through the Lost Labyrinth. The differences between Lost Labyrinth and other games in the genre, is there’s no experience system. You get experience when you reach a new level.
As you proceed through the labyrinth you’ll undoubtedly come across weapons, armour and other useful stuff. If you are lucky you get the chance to buy and sell your stuff at a merchant.
The hardest part of Lost Labyrinth are not the monsters, the traps or equipments, but keeping your character alive with food and water. I know it makes the game more realistic, but come on! Your character have bigger chance of starvation than be chopped to pieces by a hordes of skeletons. That ruined some of the joy of the game.
Good Character Building System
Random Levels Generator
Hotseat (1-4)
Lousy Sound & Music
Food & Water System
“Borrowed” Graphic
No 64-bit Support, only if you learn and pay for Purebasic
| FILE: | LINKS: | USERS SCORE: |
| Size: 5.0 MB Singleplayer: Yes Multiplayer: Yes Network Play: No Ubuntu Native: No File Extension: .deb Licence/Price: Free |
Homepage: Link Install FAQ: None |
Move your cursor over the stars to vote |
Please, help us to keep this free project updated and alive. THANKYOU!
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We released version 3.5.4 yesterday and there are good news
We finally have 64 bit versions of the game.
We also have our own compiler (which is called elice) with which you can compile the game without the need to buy purebasic anymore.
Very nice if you (like us) want to have a system without any commercial stuff.
The compiler is also a sourceforge project which you can find here:
http://sourceforge.net/projects/elice/